

Bay Area native, father, serial gamer
I have spent fifteen years in the mobile gaming industry, creating experiences that engross players in seconds and excite them for years. Having lead teams from pre-production through live-service, I try to instill a product-first mentality in every facet of design, not shying away from choosing what’s hard if it’s right for the product.
I am passionate about playing games across multiple platforms, keeping on top of trends from gameplay to monetization strategy. Finding the blend, where innovation meets market trend, particularly excites me.
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5+ years product leadership, casting vision and driving production across all phases of development and cross-functional teams
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5+ years of design management, empowering designers to lead game features and teams to effective and timely delivery
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8+ years in live game development, crafting scalable and efficient content pipelines, enticing sales strategies, and engaging events
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Specialization in game systems, hand-crafting game economies from the ground up and developing tools for making hefty expansions to deep, complex features.
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Expert in mobile UX with a data-driven approach to early retention, conversion, and other core engagement models.
Past Work
AppLovin
- Game Design Manager
Machine Zone
- Product Lead
- Lead Game Designer
- Senior Game Designer
- Game Designer
- Associate Game Designer
Quark Games
- Project Manager
- Associate Game Designer
- Quality Assurance
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May 2020 - Aug 2024
Dec 2019 - May 2020
Feb 2019 - Dec 2019
Sep 2018 - Feb 2019
Apr 2016 - Nov 2018
Nov 2014 - Apr 2016
Dec 2013 - Nov 2014
Nov 2012 - Nov 2013
Nov 2011 - Oct 2012
Education
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Azusa PAcific University
- Bachelor of Arts
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Jan 2005 - May 2008
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