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Bay Area native, father, serial gamer

I have spent fifteen years in the mobile gaming industry, creating experiences that engross players in seconds and excite them for years. Having lead teams from pre-production through live-service, I try to instill a product-first mentality in every facet of design, not shying away from choosing what’s hard if it’s right for the product.
 

I am passionate about playing games across multiple platforms, keeping on top of trends from gameplay to monetization strategy. Finding the blend, where innovation meets market trend, particularly excites me.

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  • 5+ years product leadership, casting vision and driving production across all phases of development and cross-functional teams

  • 5+ years of design management, empowering designers to lead game features and teams to effective and timely delivery

  • 8+ years in live game development, crafting scalable and efficient content pipelines, enticing sales strategies, and engaging events

  • Specialization in game systems, hand-crafting game economies from the ground up and developing tools for making hefty expansions to deep, complex features.

  • Expert in mobile UX with a data-driven approach to early retention, conversion, and other core engagement models.

Past Work

 

AppLovin

- Game Design Manager

Machine Zone

- Product Lead

- Lead Game Designer

- Senior Game Designer

- Game Designer

- Associate Game Designer

Quark Games

- Project Manager

- Associate Game Designer

- Quality Assurance

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May 2020 - Aug 2024

 

Dec 2019 - May 2020

Feb 2019 - Dec 2019

Sep 2018 - Feb 2019

Apr 2016 - Nov 2018

Nov 2014 - Apr 2016

 

Dec 2013 - Nov 2014

Nov 2012 - Nov 2013

Nov 2011 - Oct 2012

Education

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Azusa PAcific University

- Bachelor of Arts

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Jan 2005 - May 2008

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