
Development Background
Game Summary: World War themed, cost-efficient, 4x focused on profitability over market share.
User Story: Command a base and war against other commanders for global dominance.
Product Challenge 1: The studio needed this WWR launched in a 4 month timeframe, well under the typical 1-2 years we launched our previous 4X titles in. I lead the team to quickly reconstruct the data from a previous title to get the base game functional. I wrote and delivered the design specs for all new features we could fit into the timeframe. I retuned the economy to custom fit our target for a less-aggressive market spend, instead prioritizing player longevity and accessible features.
Product Challenge 2: Once launched I lead a team of 5 designers, 3-4 live-ops managers, and a PM alongside the rest of the development team to manage WWR. I provided a content calendar with limited new-feature support to efficiently hit monthly targets while also optimizing for player retention via more aggressive server merges, cross-server events, etc. to account for an overall smaller user-base and world size. Officially launched by November 2018, WWR breached Google Play’s top 100 grossing games by May 2019 with a much smaller MAU-base than its predecessors.

Feature - Missile Strikes

Summary:
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Players spend a unique currency farmed through events or bought in sales to prep and launch a missile.
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Once ready, the player can target the missile at another player or NPC’s base.
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On launch, the targeted player is notified via push notif, so they can respond accordingly. If the missile reaches its target, it deals a fixed amount of damage to the base’s housed troops.
From a marketing perspective, Missile Strikes was originally a callback to a Mobile Strike commercial where Arnold Schwarzenegger is shown launching a “strike” from his mobile phone by pressing a big red button on screen. We wanted to capture the effortlessness of being able to impact other players with just the press of a button.
From a gameplay perspective, I designed Missile Strikes to promote more frequent, aggressive interactions between players. Unlike typical 4x battles between troops, the attacking player does not risk their own troops (a common deterrent to attacking in 4x games). We also devised some special events that essentially refunded all troops lost to missile strikes for the duration of the event and awarded event prizes for troops killed by missiles strikes to promote adoption of the feature as well as monetization on climbing the event leaderboard, allowing players to purchase boosts to increase missile production/effectiveness, lower costs, etc.
Feature - Merc Troops
Summary:
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New troop types that can be recruited only during limited events using separate resources from normal troops.
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Mercenaries do not require research or time to train.
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Mercenaries often provide a niche ability or strength to standard army compositions.
Regular troops provide the means to gather resources, defend your base, and attack other bases. They (almost) infinitely scale in count, so their impact on a player’s spend and power is also infinitely scaling, making them effectively the player’s offense, defense, and life all in one.
I designed Merc troops as an additional, convenient vertical that funnels into the infinitely scaling sink that regular troops provide.
As access to high tier normal troops required months in time and resources just to unlock, players could stay competitive in certain events by recruiting mercenary troops (though the spend per troop would be ultimately higher).

Full body of work
Production
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Data port from previous 4x
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Economy Overhaul
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Feature Specs
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Missile Strikes
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Mercenary Troops
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Content
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Buildings
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Heroes
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Skill Trees
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Research Trees
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PvEs (Enemy NPCs)
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PvE Cities (Enemy NPC bases)
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Gear
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VIP
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Shooting Gallery
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Missiles
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Alpha Release
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Feature Specs
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Tutorials
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Sales Page
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Events
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Content
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Sales
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Events
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Design Manager (5 Designers)
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Alpha Roadmap
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Full Game Economy Second Pass
Limited Release
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Iteration on user flow based on live data and user feedback
Global Release
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Content
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Buildings
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Heroes
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Skill Trees
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Research Trees
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PvEs (Enemy NPCs)
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PvE Cities (Enemy NPC bases)
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Gear
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VIP Levels
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Missiles
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Events
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Sales
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Black Market
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