
Development Background
Game Summary: Modern warfare-themed, 4X flagship title.
User Story: Command a base and war against other players for global dominance.
Product Challenges: I joined Mobile Strike shortly after its initial launch to design features to increase retention and event participation. In addition to designing the below (and more) features, I tuned and delivered content across all its major verticals on a daily release cadence.
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Feature - Black Market
Summary:
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Players spend a unique currency farmed through events or bought in sales to prep and launch a missile.
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Once ready, the player can target the missile at another player or NPC’s base.
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On launch, the targeted player is notified via push notif, so they can respond accordingly. If the missile reaches its target, it deals a fixed amount of damage to the base’s housed troops.
From a marketing perspective, Missile Strikes was a callback to a Mobile Strike commercial where Arnold Schwarzenegger is shown launching a “strike” from his mobile phone by pressing a big red button on screen. We wanted to capture the effortlessness of being able to impact other players with just the press of a button.
From a gameplay perspective, I designed Missile Strikes to promote more frequent, aggressive interactions between players. Unlike typical 4X battles between troops, the attacking player does not risk their own troops (a common deterrent to attacking in 4X). Our team also devised some special events that refunded all troops lost to missile strikes for the duration of the event and awarded event prizes for troops killed by missiles strikes to promote adoption of the feature as well as monetization on climbing the event leaderboard.
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Feature - Assault Vehicles
Summary:
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A form of sub-hero that granted boosts to marches.
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A vehicle is unlocked by collecting a currency dropped by Mobs of the same name found on the world map.
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Can be combined to unlock higher rarities.
My design goal was to promote more engagement with PvE features on the world map, which would then unlock new, deep spend verticals via unlocking higher rarities.
Was eventually ported to all other 4x titles.

Full body of work
Global
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Feature Specs
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Black Market
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Assault Vehicles
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Daily Login Bonus
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PvE Cities
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Event Shooting Gallery
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Weapon Mods
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Content
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Buildings
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Research Trees
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Troops
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Heroes/Skill Trees
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Gear
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Weapon Mods
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Gear Mods
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Consumables
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Titles
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PvEs
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PvE Cities
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Black Market Stores
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Events
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Shooting Galleries
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Sales
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Managed Game How-to-Play/Blog
