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Development Background

Game Summary: Real-time, grid-based, PvP battler.

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User Story: Command a squad of 6 Champs to battle an opposing squad.

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Product Challenges: Channel the level of competitiveness found in MOBAs to a 1v1, mobile format. I leaned on my gaming experience with top MOBAs such as DotA and HotS and meshed it with grid-based tactics of classics like Final Fantasy Tactics and Disgaea: Hour of Darkness. I was the only content designer under the Design Lead on a team of about 20 people, so I was the resident Champs gameplay expert and even ran a livestream, where I hosted matches and tournaments. My product management work on Champs also carried over to a future unreleased title at Quark where I officially doubled as a Game Designer and PM.

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Feature - Champs

I designed most of the 30+ Champs in CB.

Each Champ consisted of 4 actions that cost energy:

  • 2 Energy - Move

  • 3 Energy - Basic Attack

  • 4 Energy - Utility Ability

  • 5 Energy - Ultimate Ability

The Champs were divided across 5 races, each with their own themed abilities

  • Human 

  • Undead

  • Sun Elf

  • Machine

  • Chibbit

There are 2 tiers of Champs: Starters and Evolutions

Evolutions have abilities themed off their associated Starter

Champs could equip Mods to enhance their stats.

Feature - battlegrounds

I designed all of the battlegrounds in CB.

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Players queued into a pool of pre-designed, symmetrical battlegrounds.

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Objective - reach 10 kills

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Each battle ground was a grid of at least 7x7 tiles with the the following attributes:

  • Height - affects movement and attack range

  • Energy Tile - doubles energy recharge

  • Respawn Tile - Champs slain will respawn on or near this tile after a short timer

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Full body of work

Production

  • Feature Specs

    • Champ Races

    • Mods

  • Content

    • Champs/Abilities

    • Battlegrounds

    • Mods

  • QA all Content

Limited Release

  • Content

    • Champs/Abilities

    • Battlegrounds

    • Mods

  • QA all Content

  • Produced/hosted live-stream content of gameplay

  • Ran internal and external tournaments

  • Populated Wiki

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